Mud is usually too much energy in the low mids, roughly 200 to 500 Hz. Lots of parts have something there, and stacked together they mask each other. Find which parts pile up, high-pass the ones that don't need low end, and cut a little where two parts overlap. Don't fix it by boosting the highs.

Where mud comes from

Kick, bass, pads, guitars, keys and the lower half of a vocal all put energy between about 200 and 500 Hz. Each one sounds fine in solo. Together they stack up, the louder parts hide the quieter ones, and the mix turns thick and blurry.

Reverb adds to it. Every tail carries low mids too, and long tails keep them hanging between notes.

Mud 200 – 500 Hz Box 300 – 800 Hz LC 20 – 200 Hz 20 50 100 200 500 1k 2k 5k 10k 20k Hz Diagram by Remi Blaze · remiblaze.com Low-mid buildup 200 – 500 Hz Boxy resonances 300 – 800 Hz Low cut on parts without bass 20 – 200 Hz Diagram by Remi Blaze · remiblaze.com
Where mud sits. Solid fills are ranges to check for buildup. The dashed outline is a low cut on parts that need no low end. Where it stops depends on the part.

Find the parts that overlap

Mute one suspect at a time. If another part suddenly sounds clearer, those two are masking each other.

To find the exact spot, put Prismate on the louder of the two and use SOLO: it plays a one-octave band around the Mid frequency, so you hear only that range while you sweep. Stop where the low mids sound thick or boomy.

High-pass what needs no low end

Hi-hats, most vocals, pads and lead synths rarely need anything down low. Raise Prismate's LC Freq until the part starts to thin, then back it off a little. Do it with the whole mix playing, not in solo.

Slope sets how steep the cut is. 48 dB per octave removes rumble sharply. 12 dB per octave is gentler and suits a musical roll-off.

Cut where two parts fight

Where two parts overlap, cut the one that matters less, using Prismate's Mid bell. A few dB is usually enough. A narrow Q takes out one problem frequency, a wide one shapes the whole range.

Tip Cutting the low mids makes a part quieter. Turn on AG (Auto-Gain) so you compare before and after at the same level, and judge the tone, not the volume.

Tame boxy resonances

Some mud is a narrow ring rather than broad buildup: a boxy drum, a hollow room on a vocal. Cleansix finds and reduces those resonances. Set Focus band to Box (300 to 800 Hz), start Intensity around 30 to 40%, and raise it until the boxiness fades.

Turn on Delta to hear only what it removes. If you hear the body of the sound, back Intensity off.

Frequently Asked Questions

No. A high boost makes the mix brighter, but the low-mid buildup is still there, and the top end gets harsh. Cut the buildup first. Many mixes need less high end once the mud is gone.

Masking. Each part is fine alone, but where several parts share the low mids, the louder ones hide the quieter ones. Fix it in the full mix, not in solo.

It can, if you cut too high. Set each low cut with the full mix playing, and leave parts that carry the low end, such as the kick and bass, alone.

Mostly between about 200 and 500 Hz, but it depends on the parts and the mix. Sweep and listen instead of cutting a fixed number.

Plugins in this post

This tip uses Prismate 1.1.3 and Cleansix 1.1.0. Some steps may differ, or not apply, if you're on a different version. Tried this workflow, or got stuck along the way? We'd love to hear from you: contact us.

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